The latter will force you to rethink mankind’s ambitions and biases. Let his voice aid you during hard times when humanity’s greatest threat emerges. Help her make difficult choices and witness one of 11 possible endings to the deeply philosophical story.ĭiscover fragments of what’s lost and report to your Astrogator. On her journey, Yasna will face decisions that will shape the outcome of the story. Follow its trail, but be fully aware that every decision you make can bring you closer to danger. The scientific journey quickly turns into a search mission for lost crewmates. Being entangled in a space race, you and your crew end up on the unexplored planet Regis III. Can be hired as a cook in Red Fighter by taking her to the Krasnoznamenny tavern and dismissing her, and then returning to the tavern a day later.You are a highly qualified, sharp-witted astrobiologist named Yasna.Will join you after killing her captors, and offering to take her to Krasnoznamenny. However she can level up, draw fire, and help carry items. Not a true companion she will not fight during combat.After her joining Fidel and Hexogen will leave the squad, dissatisfied with the choice of their commander.To have her join, bring her the cut off ear of the old chief Roma Death.Appears at the entrance to the tent camp after the correct choice of a conversation with one of the bands of the organized crime group "Death".Starts at a higher level than Fidel & Hexogen, with multiple abilities in the melee combat line already selected.Requires passing a 6 Personality check to join.Will appear after completing the rest area house upgrade after refilling the generator.Will become hostile if any of the rabbits in his house are attacked.Found in Red Fighter, barricaded inside of a house.Has a unique abilities tree & can wear dog-specific armor.Will not be able to join if his master isn't killed during the encounter.Will join after giving him his collar from his previous master's corpse.Found in a random encounter which requires at least 40 Survival to occur.Found at the El Pollo Loco bar in Krasnoznamenny.Enemies being fought can only be effectively killed via aimed shots to the head/eyes (e.g.The weapon in use has the same AP cost for both single and aimed shots (e.g.Their weapon skill is high enough that they would have a 99 % chance to hit any target limb.They will always prefer single or burst fire, even in non-optimal situations such as: Companions seem to rarely (possibly never?) use aimed shots.By comparison when given single-shot weapons (particularly long range rifles), they'll spend every turn firing at enemies within range, only moving when enemies are out of range or behind cover.Single shots are often only used when they either don't have enough AP or ammo for burst fire. They'll often spend their first few turns charging forward before firing. If their weapon has a burst-fire option, they will vastly prefer that to anything else.During combat, their AI behaves according to the weapon they have equipped:.If given healing items such as stimulants they will use them during combat (except the dog).During combat you can hold left mouse button on a companion to order them.Via dialogue options you can change their combat behavior or tell them to wait (except Gyulchatai).You can hold left mouse button on locked containers and doors to order a capable companion to open it.You can manually reload their weapons with no AP cost for them.Cadet can manually apply food and chem buffs to companions by placing the item in a weapon slot and targeting them with it or by using it within their inventory.Companions are immune to Addiction, Poisoned, and Radiation.
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